Classroom+Application

Digital Comics in the Classroom "Cartoons can be used to enhance and support the learning that goes on in any classroom in versatile and creative ways" (McVicker, 2007).

(Please Note: Hit this button: in order to see entire comic strips.)

Language Arts/English Example media type="custom" key="24438334"

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media type="custom" key="23432572" Science application created with ToonDoo.com



Explore Basic Ways to Introduce and Use Comics in the Classroom Students can create comics to demonstrate their understanding of:
 * literature (plot, characterization, theme, figurative language, symbolism)
 * historical figures and events
 * scientific processes
 * vocabulary and grammar (particularly applicable to language learning [ Vassilikopoulou et al., 2011])
 * essentially any lesson that involves people, places, action, and/or ideas

With comics, students can also:
 * Create stories about themselves or other real or fictional characters
 * Make presentations using their avatars or other characters
 * Develop how-to guides to instruct others (Moorefield-Lang, 2013)
 * Collaborate with others
 * Share their works within their school or greater online communities

In BitStrips for schools, teachers can organize their students by class and post assignments that encourage collaboration.

Comics appeal to students' natural abilities as "**multimodal composers**--they happily combine different semiotic systems (such as talk, drawing, gesture, dramatic play, and writing) throughout their learning experiences" (Yuan, 2011, p. 297).

Using comics in the classroom connects to many different learning processes (Hendy, 2010):

Explore Even More Ways to Use Comics in the Classroom
 * 21 Ways to Use MakeBeliefsComix in the Classroom: []
 * Strategies for Using Comics in the Classroom

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